Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 70 80 |
981. Proposal - Additional Bandwidth Module!!! - in Player Features and Ideas Discussion [original thread]
Edited by: J''Mkarr Soban on 25/10/2007 14:31:23 Originally by: Kanoba Edited by: Kanoba on 25/10/2007 14:03:42 Originally by: J'Mkarr Soban You do realise this is already in the game in the form of Drone Control Units, don...
- by J'Mkarr Soban - at 2007.10.25 14:29:00
|
982. Proposal - Additional Bandwidth Module!!! - in Player Features and Ideas Discussion [original thread]
You do realise this is already in the game in the form of Drone Control Units, don't you? They will be changed to reflect the bandwidth system. So in fact you are wanting DCUs for all ships? That's silly. The drone ships are supposed to have ver...
- by J'Mkarr Soban - at 2007.10.25 13:57:00
|
983. Creating a real free market - display buyer/seller on Market - in Player Features and Ideas Discussion [original thread]
I agree, as long as what I buy sticks - currently, if you buy from an order at a higher price than others at the station, the order gets fulfilled by the person with the lowest price. It's hard to get your head round, I'll give an example. Pla...
- by J'Mkarr Soban - at 2007.10.25 13:54:00
|
984. Jump capable haulers - in Player Features and Ideas Discussion [original thread]
Yes, and if you read further in that post, you'll see that there is a jump capable freighter in the pipelines specifically to counter this use of the carrier. Research before posting please. ----------------------------- "Oh, we're sorry, you ha...
- by J'Mkarr Soban - at 2007.10.25 13:18:00
|
985. New Capital Ship: Flagship and Titan Changes Proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Lagar Originaly the titan ships was planned to become truely mobile stations but for some reasons they had difficulty implimenting it.. also people wanted something truely leathal and thus it changed to the one we curently k...
- by J'Mkarr Soban - at 2007.10.25 13:12:00
|
986. No credit card ,cant pay online subs ??? read on --> - in EVE General Discussion [original thread]
Originally by: Starfury Shang How many Debit card you know have the word "Mastercard" on them? Also, unless things have changed from when I was a lad, under-18's aren't issued with debit cards and only get cash cards. My debit card act...
- by J'Mkarr Soban - at 2007.10.24 13:25:00
|
987. How about an advanced logistic role for the black Op? - in Player Features and Ideas Discussion [original thread]
Originally by: Tessen Edited by: Tessen on 23/10/2007 10:52:07 Appologies in advance if this idea was already suggested and for my poor english. How about giving the Black Op a logistic and advanced mobile outpost role ? At first gla...
- by J'Mkarr Soban - at 2007.10.23 15:20:00
|
988. MALEDICTION and the new interceptor changes - in Player Features and Ideas Discussion [original thread]
Originally by: Mad0ne I like the new changes.. interceptor is an interceptor and only that it should be able to do - not to use as killing machine! Indeed, except there are two strains of interceptor, a tackler and a light-ship kill...
- by J'Mkarr Soban - at 2007.10.19 07:48:00
|
989. Drake you say? Nevarrrrrrrr! - in Ships and Modules [original thread]
Edited by: J''Mkarr Soban on 18/10/2007 15:18:47 Originally by: Shereza Personally, the only time anyone has any business putting shield rechargers on a drake is when: You are doing a heavy assault build. You don't have advanced weapon...
- by J'Mkarr Soban - at 2007.10.18 15:18:00
|
990. Fuel Bay for Capital's - in Test Server Feedback [original thread]
I see no bad side to this, as long as you then can't use fuel held in the main cargo bay. (i.e. it doesn't give freighters stupid-range). ----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account s...
- by J'Mkarr Soban - at 2007.10.18 15:09:00
|
991. Point Defense Mode: Gun module Toggle - in Player Features and Ideas Discussion [original thread]
Hmm. Nice idea, certainly. The only possible problem I see is that it would create so much more lag. It looks like at least torps will be more heavily used in PvP soon, so with Ravens out there spamming them you're looking at another 6 'ships' app...
- by J'Mkarr Soban - at 2007.10.18 14:52:00
|
992. Drake you say? Nevarrrrrrrr! - in Ships and Modules [original thread]
Originally by: Malashek Vatrii Quite interesting post really. I can use T2 Large Pulse, just not Beam (yet). I have a Trimark Rigged Abaddon for PvP, I guess I could gather round some cash and kit out a PvE one. What was the tanking like ...
- by J'Mkarr Soban - at 2007.10.18 14:42:00
|
993. Amarr Crystals - Possible Amarr Boost - in Player Features and Ideas Discussion [original thread]
Instead of flat damage bonuses to lasers on ships, change those bonuses to a much higher bonus, but apply it to Thermal damage only . Something like 20% bonus to thermal damage per level. ----------------------------- "Oh, we're sorry, you had ...
- by J'Mkarr Soban - at 2007.10.18 14:27:00
|
994. Drake you say? Nevarrrrrrrr! - in Ships and Modules [original thread]
Originally by: Malashek Vatrii Would it be any different for Caldari missions. I mean, if Drakes run them easier I'm sure I could find a Caldari L4 agent (not in/near Jita hopefully) and run up ISK that way? Caldari agents give more Gu...
- by J'Mkarr Soban - at 2007.10.18 11:45:00
|
995. Please CCP - in Ships and Modules [original thread]
Originally by: fkingfurious It's a very simple request. Please please please leave Javelin Torpedos with 60km range. Please? Even if its 60km with every missile skill to 5 thats okay. But please leave at least some way to use torpedoe...
- by J'Mkarr Soban - at 2007.10.18 11:01:00
|
996. Drake you say? Nevarrrrrrrr! - in Ships and Modules [original thread]
Originally by: Malashek Vatrii Originally by: testarcharisma Why don't you look before posting a new thread? There's quite a few setups in the Ship Setup Index. Check my edit. I've read through those threads, but I have no ide...
- by J'Mkarr Soban - at 2007.10.18 10:55:00
|
997. The new Amarr interceptor bonuses are backwards!! - in Ships and Modules [original thread]
Edited by: J''Mkarr Soban on 18/10/2007 10:48:34 The way I see it, you've got two strains of Interceptors: anti-small-ships, and tacklers. It's just been that there were no real distinction between the two before, now there is. The Crusader w...
- by J'Mkarr Soban - at 2007.10.18 10:48:00
|
998. Drake you say? Nevarrrrrrrr! - in Ships and Modules [original thread]
The Drake hasn't changed much: 7 missiles, passive hardeners, shield rechargers, and rigs if you are feeling flush. Check out the posts already out there, like I said it hasn't changed much in the past 6 months, except for HAMs (but I haven't seen...
- by J'Mkarr Soban - at 2007.10.18 10:39:00
|
999. "Change All Ammo" Option! - CCP LISTEN! - in Player Features and Ideas Discussion [original thread]
Originally by: Myshella Drake /signed ,please include this in the new trinity II UI, if its not there already Just FYI, they specifically said that a new UI would not be implemented when Trinity 2 was released. It would be further do...
- by J'Mkarr Soban - at 2007.10.18 08:14:00
|
1000. Delete please. - in Player Features and Ideas Discussion [original thread]
Edited by: J''Mkarr Soban on 18/10/2007 08:11:44 Ignore. Idea had already been suggested. ----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag fo...
- by J'Mkarr Soban - at 2007.10.18 08:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 70 80 |
First page | Previous page | Next page | Last page |